Zlib license.Ĭube 2 looks like OpenGL 2.x.
Irrlicht claims OpenGL 3.x on their features page. BSD license.ĬlanLib seems to support 3.3.4.3 but may not build. A recent mailing list post says they want to reinstate the support. They used to have Linux support but discontinued it due to too many distros to deal with. G3D has OpenGL 3.3 but only for Windows and OS X. Forum entries seem to indicate that 'modern' shader architecture stuff for both OpenGL and DX11 are WIP. Ogre has a new 3.3 renderer that seems to be a work in progress. The hybrid LGPL-derived license has an exception which allows the shipment of statically linked binaries, so that eliminates one of the major objections to using the LGPL in commercial work. It's C++ based and they consider subclassing to be outside of the scope of the license. Open Scene Graph claims OGL 3.x and 4.x support, but has some kind of weird LGPL based hybrid license.
3D Engine – Ogre, Crystal Space, Torque3D, GamePlay 3D,